// TOWN SPECIAL ENCOUNTERS
//    Town 148: Lennus

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2960,"Laverne");
	set_personality_name(2961,"Carmine");

	set_crime_tolerance(max_crime);
	
	if ((gf(260,11) >= 2) || (gf(260,12) >= 2)) {
				print_str_color("The townsfolk know that you slew some of their soldiers.",2);
				print_str_color("They don't feel good about it.",2);
				make_zone_hostile();
				}

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14800,"Howareya?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14800,"You look dirty from the road.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14800,"Need a room?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14800,"Oh, that Carmine.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14811,"Hmmm.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14811,"I will discover it.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14811,"Intruder.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(14811,"Mastery.");
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

